using UnityEngine;

public class OldMissionsWindow : BaseWindow
{
	public static OldMissionsWindow instance;

	public GameObject butEndGameExitMenu;

	public GameObject panelMissions;

	public GameObject panelMissionsButton;

	public GameObject centralLabel;

	public GameObject panelEndMission;

	public MissionView mView;

	private void Awake()
	{
		instance = this;
	}

	private void OnDestroy()
	{
		instance = null;
	}

	private void OnEnable()
	{
	}

	private void OnDisable()
	{
	}

	public override void OnPreShow(object userData)
	{
	}

	public override void OnHide()
	{
	}

	public void showPanelEndMission()
	{
		GameController.instance.hideAllPanels();
		panelEndMission.gameObject.SetActive(true);
	}
}
